
Diffusion vs Absorption in Studio Design
The Balance Question
Every studio needs both diffusion and absorption. Too much absorption creates a dead space. Too much diffusion smears transients.
Absorption
Absorptive materials convert sound to heat. They reduce reflections and control reverb time. Best at first reflection points and corners.
- Porous: Mineral wool, foam — broadband
- Resonant: Helmholtz, membrane traps — targeted
Diffusion
Diffusers scatter sound without removing it. They preserve liveliness while breaking up specular reflections.
- QRD: Quadratic residue — one dimension
- MLS: Maximum length sequence — different pattern
- 2D: Skyline — both horizontal and vertical
Recommended Ratio
Control rooms: 60% absorptive, 40% diffusive on rear wall. Live rooms: 40/60 reversed. Tracking rooms benefit from more diffusion.









