Sound Design

229 articles total — Page 3 of 3
Creating Organic Transitions with Physical Modeling

Creating Organic Transitions with Physical Modeling

Creating Organic Transitions with Physical Modeling

Sarah Okonkwo
Distortion for Immersive Whooshes Experiences

Distortion for Immersive Whooshes Experiences

Distortion for Immersive Whooshes Experiences

Priya Nair
Field Recording Spectral Processing for Synthetic Sounds

Field Recording Spectral Processing for Synthetic Sounds

Field Recording Spectral Processing for Synthetic Sounds

Marcus Chen
Field Recording Spectral Processing for Impacts

Field Recording Spectral Processing for Impacts

Field Recording Spectral Processing for Impacts

Marcus Chen
From Demo to Master: Sound Design Pipeline

From Demo to Master: Sound Design Pipeline

From Demo to Master: Sound Design Pipeline

Priya Nair
How to Create UI Sounds Loops for Advertising

How to Create UI Sounds Loops for Advertising

How to Create UI Sounds Loops for Advertising

Sarah Okonkwo
Synthetic Sound Ambiences from Field Recordings

Synthetic Sound Ambiences from Field Recordings

How to Create Synthetic Sounds Ambiences from Field Recordings

Sarah Okonkwo
How to Create Environmental Sounds Loops for Games

How to Create Environmental Sounds Loops for Games

How to Create Environmental Sounds Loops for Games

James Hartley
How to Design Abstract Sounds That Evokes Fear

How to Design Abstract Sounds That Evokes Fear

How to Design Abstract Sounds That Evokes Fear

James Hartley
How to Layer Bass for Professional Textures

How to Layer Bass for Professional Textures

How to Layer Bass for Professional Textures

James Hartley
How to Layer Rhythmic Elements for Rich Weapon Sounds

How to Layer Rhythmic Elements for Rich Weapon Sounds

How to Layer Rhythmic Elements for Rich Weapon Sounds

Priya Nair
How to Layer Field Recordings for Rich Mechanical Sounds

How to Layer Field Recordings for Rich Mechanical Sounds

How to Layer Field Recordings for Rich Mechanical Sounds

James Hartley
How to Design Mechanical Sounds for Podcasts Characters

How to Design Mechanical Sounds for Podcasts Characters

How to Design Mechanical Sounds for Podcasts Characters

Sarah Okonkwo
Field Recording to Mechanical Sounds: A Processing Guide

Field Recording to Mechanical Sounds: A Processing Guide

How to Process Field Recordings into Unique Mechanical Sounds

Priya Nair
How to Mix Textures in AR Projects

How to Mix Textures in AR Projects

How to Mix Textures in AR Projects

Priya Nair
How to Layer Mid Range Textures for Rich Synthetic Sounds

How to Layer Mid Range Textures for Rich Synthetic Sounds

How to Layer Mid Range Textures for Rich Synthetic Sounds

Marcus Chen
How to Layer Synthesized Tones for Rich Textures

How to Layer Synthesized Tones for Rich Textures

How to Layer Synthesized Tones for Rich Textures

Marcus Chen
How to Process Rhythmic Elements into Unique Whooshes

How to Process Rhythmic Elements into Unique Whooshes

How to Process Rhythmic Elements into Unique Whooshes

Marcus Chen
How to Sound Design Without Expensive Gear

How to Sound Design Without Expensive Gear

How to Sound Design Without Expensive Gear

Marcus Chen
How to Use Distortion for Horror Whooshes

How to Use Distortion for Horror Whooshes

How to Use Distortion for Horror Whooshes

Marcus Chen
Mechanical Sounds Design for Motion Graphics

Mechanical Sounds Design for Motion Graphics

Mechanical Sounds Design for Motion Graphics

Priya Nair
Modulation for Cinematic Mechanical Sounds Design

Modulation for Cinematic Mechanical Sounds Design

Modulation for Cinematic Mechanical Sounds Design

Sarah Okonkwo
Physical Modeling Modulation Techniques

Physical Modeling Modulation Techniques

Physical Modeling Modulation Techniques

Marcus Chen
Procedural Granular Synthesis in Game Audio

Procedural Granular Synthesis in Game Audio

Procedural Granular Synthesis in Game Audio

Priya Nair
Physical Modeling Synthesis Methods Compared

Physical Modeling Synthesis Methods Compared

Physical Modeling Synthesis Methods Compared

Sarah Okonkwo
Procedural Subtractive Synthesis in Game Audio

Procedural Subtractive Synthesis in Game Audio

Procedural Subtractive Synthesis in Game Audio

James Hartley
Spectral Processing for Realistic Vehicle Explosions

Spectral Processing for Realistic Vehicle Explosions

Spectral Processing for Realistic Vehicle Explosions

Sarah Okonkwo
Time Stretching for Emotional Weapon Sounds Storytelling

Time Stretching for Emotional Weapon Sounds Storytelling

Time Stretching for Emotional Weapon Sounds Storytelling

Sarah Okonkwo
Time Stretching for Emotional Drones Storytelling

Time Stretching for Emotional Drones Storytelling

Time Stretching for Emotional Drones Storytelling

James Hartley