Sound Design & Audio Effects | SonusGearFlow

157 articles total — Page 2 of 2
How to Create Synthetic Sounds Loops for Music

How to Create Synthetic Sounds Loops for Music

How to Create Synthetic Sounds Loops for Music

Priya Nair
How to Create Environmental Sounds from Scratch

How to Create Environmental Sounds from Scratch

How to Create Environmental Sounds from Scratch

Priya Nair
How to Create Environmental Sounds Transitions and Whooshes

How to Create Environmental Sounds Transitions and Whooshes

How to Create Environmental Sounds Transitions and Whooshes

James Hartley
How to Create Creature Vocals Loops for Music

How to Create Creature Vocals Loops for Music

How to Create Creature Vocals Loops for Music

Sarah Okonkwo
How to Create Ambiences Loops for VR

How to Create Ambiences Loops for VR

How to Create Ambiences Loops for VR

Sarah Okonkwo
How to Create Ambiences Ambiences from Field Recordings

How to Create Ambiences Ambiences from Field Recordings

How to Create Ambiences Ambiences from Field Recordings

Marcus Chen
How to Process Sub Bass into Unique Environmental Sounds

How to Process Sub Bass into Unique Environmental Sounds

How to Process Sub Bass into Unique Environmental Sounds

Priya Nair
How to Design Whooshes That Evokes Joy

How to Design Whooshes That Evokes Joy

How to Design Whooshes That Evokes Joy

James Hartley
How to Create Whooshes for UI Notifications

How to Create Whooshes for UI Notifications

How to Create Whooshes for UI Notifications

Sarah Okonkwo
How to Create Weapon Sounds for UI Notifications

How to Create Weapon Sounds for UI Notifications

How to Create Weapon Sounds for UI Notifications

Marcus Chen
How to Create Synthetic Sounds for Fantasy AR

How to Create Synthetic Sounds for Fantasy AR

How to Create Synthetic Sounds for Fantasy AR

Marcus Chen
Lo-Fi Sound Design Aesthetic Guide

Lo-Fi Sound Design Aesthetic Guide

Lo-Fi Sound Design Aesthetic Guide

Priya Nair
How to Use Modulation to Create Impact Sounds

How to Use Modulation to Create Impact Sounds

How to Use Modulation to Create Impact Sounds

James Hartley
How to Use Granular Synthesis to Create Impact Sounds

How to Use Granular Synthesis to Create Impact Sounds

How to Use Granular Synthesis to Create Impact Sounds

Sarah Okonkwo
How to Time Stretching for AR Branding

How to Time Stretching for AR Branding

How to Time Stretching for AR Branding

Sarah Okonkwo
Resampling Sidechain Compression for Sound Design

Resampling Sidechain Compression for Sound Design

Resampling Sidechain Compression for Sound Design

Priya Nair
Physical Modeling for Interactive Music

Physical Modeling for Interactive Music

Physical Modeling for Interactive Music

James Hartley
Physical Modeling for Abstract Textures Exploration

Physical Modeling for Abstract Textures Exploration

Physical Modeling for Abstract Textures Exploration

James Hartley
Sound Design Troubleshooting Common Issues

Sound Design Troubleshooting Common Issues

Sound Design Troubleshooting Common Issues

Priya Nair
Sound Design for Film and TV Post Production

Sound Design for Film and TV Post Production

Sound Design for Film and TV Post Production

James Hartley
Sound Design CPU Optimization Tips

Sound Design CPU Optimization Tips

Sound Design CPU Optimization Tips

James Hartley
Pitch Shifting for Musical Whooshes Design

Pitch Shifting for Musical Whooshes Design

Pitch Shifting for Musical Whooshes Design

Marcus Chen
Time Stretching Workflow for Animation Projects

Time Stretching Workflow for Animation Projects

Time Stretching Workflow for Animation Projects

Priya Nair
Wavetable Synthesis for Weapon and Combat Abstract Sounds

Wavetable Synthesis for Weapon and Combat Abstract Sounds

Wavetable Synthesis for Weapon and Combat Abstract Sounds

Marcus Chen
Additive Synthesis for Immersive Abstract Sounds Experiences

Additive Synthesis for Immersive Abstract Sounds Experiences

Additive Synthesis for Immersive Abstract Sounds Experiences

Sarah Okonkwo
Building Atmospheric Explosions with Reverb

Building Atmospheric Explosions with Reverb

Building Atmospheric Explosions with Reverb

Sarah Okonkwo
Designing Explosions Environments for Advertising

Designing Explosions Environments for Advertising

Designing Explosions Environments for Advertising

Priya Nair
Designing Mechanical Sounds Environments for Games

Designing Mechanical Sounds Environments for Games

Designing Mechanical Sounds Environments for Games

James Hartley
Creating Organic Impacts with Physical Modeling

Creating Organic Impacts with Physical Modeling

Creating Organic Impacts with Physical Modeling

Sarah Okonkwo
Creating Organic Transitions with Physical Modeling

Creating Organic Transitions with Physical Modeling

Creating Organic Transitions with Physical Modeling

Sarah Okonkwo
Creating Ambiences Foley for Games

Creating Ambiences Foley for Games

Creating Ambiences Foley for Games

Marcus Chen
Distortion for Immersive Whooshes Experiences

Distortion for Immersive Whooshes Experiences

Distortion for Immersive Whooshes Experiences

Priya Nair
From Demo to Master: Sound Design Pipeline

From Demo to Master: Sound Design Pipeline

From Demo to Master: Sound Design Pipeline

Priya Nair
Field Recording Spectral Processing for Synthetic Sounds

Field Recording Spectral Processing for Synthetic Sounds

Field Recording Spectral Processing for Synthetic Sounds

Marcus Chen
Field Recording Spectral Processing for Impacts

Field Recording Spectral Processing for Impacts

Field Recording Spectral Processing for Impacts

Marcus Chen
How to Design Abstract Sounds That Evokes Fear

How to Design Abstract Sounds That Evokes Fear

How to Design Abstract Sounds That Evokes Fear

James Hartley
How to Create Environmental Sounds Loops for Games

How to Create Environmental Sounds Loops for Games

How to Create Environmental Sounds Loops for Games

James Hartley
How to Create UI Sounds Loops for Advertising

How to Create UI Sounds Loops for Advertising

How to Create UI Sounds Loops for Advertising

Sarah Okonkwo
How to Layer Rhythmic Elements for Rich Weapon Sounds

How to Layer Rhythmic Elements for Rich Weapon Sounds

How to Layer Rhythmic Elements for Rich Weapon Sounds

Priya Nair
How to Layer Field Recordings for Rich Mechanical Sounds

How to Layer Field Recordings for Rich Mechanical Sounds

How to Layer Field Recordings for Rich Mechanical Sounds

James Hartley
How to Layer Bass for Professional Textures

How to Layer Bass for Professional Textures

How to Layer Bass for Professional Textures

James Hartley
How to Design Mechanical Sounds for Podcasts Characters

How to Design Mechanical Sounds for Podcasts Characters

How to Design Mechanical Sounds for Podcasts Characters

Sarah Okonkwo
How to Mix Textures in AR Projects

How to Mix Textures in AR Projects

How to Mix Textures in AR Projects

Priya Nair
How to Layer Mid Range Textures for Rich Synthetic Sounds

How to Layer Mid Range Textures for Rich Synthetic Sounds

How to Layer Mid Range Textures for Rich Synthetic Sounds

Marcus Chen
How to Layer Synthesized Tones for Rich Textures

How to Layer Synthesized Tones for Rich Textures

How to Layer Synthesized Tones for Rich Textures

Marcus Chen
How to Process Rhythmic Elements into Unique Whooshes

How to Process Rhythmic Elements into Unique Whooshes

How to Process Rhythmic Elements into Unique Whooshes

Marcus Chen
Mechanical Sounds Design for Motion Graphics

Mechanical Sounds Design for Motion Graphics

Mechanical Sounds Design for Motion Graphics

Priya Nair
How to Sound Design Without Expensive Gear

How to Sound Design Without Expensive Gear

How to Sound Design Without Expensive Gear

Marcus Chen
How to Use Distortion for Horror Whooshes

How to Use Distortion for Horror Whooshes

How to Use Distortion for Horror Whooshes

Marcus Chen
Modulation for Cinematic Mechanical Sounds Design

Modulation for Cinematic Mechanical Sounds Design

Modulation for Cinematic Mechanical Sounds Design

Sarah Okonkwo
Procedural Granular Synthesis in Game Audio

Procedural Granular Synthesis in Game Audio

Procedural Granular Synthesis in Game Audio

Priya Nair
Procedural Subtractive Synthesis in Game Audio

Procedural Subtractive Synthesis in Game Audio

Procedural Subtractive Synthesis in Game Audio

James Hartley
Physical Modeling Synthesis Methods Compared

Physical Modeling Synthesis Methods Compared

Physical Modeling Synthesis Methods Compared

Sarah Okonkwo
Physical Modeling Modulation Techniques

Physical Modeling Modulation Techniques

Physical Modeling Modulation Techniques

Marcus Chen
Spectral Processing for Realistic Vehicle Explosions

Spectral Processing for Realistic Vehicle Explosions

Spectral Processing for Realistic Vehicle Explosions

Sarah Okonkwo
Time Stretching for Emotional Drones Storytelling

Time Stretching for Emotional Drones Storytelling

Time Stretching for Emotional Drones Storytelling

James Hartley
Time Stretching for Emotional Weapon Sounds Storytelling

Time Stretching for Emotional Weapon Sounds Storytelling

Time Stretching for Emotional Weapon Sounds Storytelling

Sarah Okonkwo