How to Design Broadcast Studios for Recording

How to Design Broadcast Studios for Recording

By James Hartley ·

1. Project overview: what, where, who, and why

In late 2024, Sonus Gear Flow was brought in to design and deliver a pair of broadcast studios for Harbor City Public Media (HCPM), a mid-market NPR affiliate expanding into video-first digital programming. The facility was a renovated 7,800 sq ft former retail space in Portland, Maine, with two adjacent on-air rooms, one shared control room, two voiceover booths, and a small “flex” studio meant to pull double duty as a podcast room and remote interview hub.

The client’s goal was specific: build broadcast studios that also behave like recording studios. They wanted true multitrack capture (for post and repackaging), reliable live-to-air operation, and repeatable sound for daily shows with rotating talent. The build needed to be complete before the spring pledge-drive cycle. The delivery window was 14 weeks from lease handoff to first live show.

Stakeholders included the station’s chief engineer, the program director, and an external general contractor. Sonus Gear Flow handled systems design, acoustic design coordination, equipment specification, integration, commissioning, and staff training.

2. Challenges and requirements at the outset

The space looked straightforward until we opened the ceiling: exposed structure, shared HVAC trunks, and a party wall adjacent to a bakery with 4:30 a.m. mixer cycles. HCPM also wanted a glass-forward aesthetic—lots of sightlines—without accepting the typical acoustic compromises that come with it.

Initial requirements were captured as measurable targets:

The main tension was classic: isolation and HVAC noise control push construction cost and time, while broadcast workflows push speed and repeatability. Add video lighting heat loads and you have a recipe for either a noisy studio or an expensive rebuild later.

3. Approach and methodology chosen

We ran the project using a two-track methodology: (1) architectural/acoustic scope lock by end of week 3, and (2) technical design freeze by end of week 5. That meant we could order long-lead items early (glass, doors, consoles, AoIP switches) while still leaving room to refine signal flow based on staffing and show formats.

For audio transport and routing, we standardized on AoIP (Dante + AES67 where required) with a core switch pair and room-level edge switches. For control surfaces and I/O, we chose a broadcast console ecosystem with strong GPIO, snapshot recall, and clean integration with playout and remote codecs. For recording, we designed a dedicated multitrack capture path independent of the on-air chain so that a missed record button could not jeopardize air.

Acoustic design was coordinated with the GC using a “buildable” specification: resilient isolation assemblies that a commercial crew could execute consistently, rather than boutique details that only succeed with specialty labor.

4. Step-by-step execution narrative

Week 1–2: Discovery, measurement, and show mapping

We started by mapping three show types: daily talk (3–4 hosts), music + talk hybrid, and live pledge segments with phone/VoIP callers. We also measured existing ambient noise during bakery operation and afternoon HVAC load. The worst-case reading in the future Studio A footprint was 46 dBA Leq with distinct low-frequency rumble around 63–80 Hz—unacceptable without isolation and mechanical changes.

A workflow workshop produced a routing matrix: every mic must be available to air, to recording, to talkback, and to remote mix-minus, with predictable default states. This prevented “we’ll figure it out in the control room” later.

Week 3–5: Acoustic scope lock and infrastructure design

We issued acoustic wall and ceiling assemblies with explicit details:

HVAC was handled with a separate mechanical addendum: oversized lined ducting, remote fan placement where possible, and duct silencers on supply and return for Studio A. We specified air velocity under 250 fpm at diffusers and required flexible connections at equipment. The GC initially pushed back on duct silencer cost; we held firm because everything else is wasted if the room is noisy.

On the technical side, we pulled conduit and cable paths early. We standardized on shielded Cat6A for AoIP and control, and star-grounded technical power. Dedicated circuits were allocated: two 20A isolated-ground circuits per studio, one for technical racks, one for “floor” power (monitors, chargers) to avoid polluting the audio ground.

Week 6–10: Construction, rough-in, and rack build

As walls went up, we performed mid-construction inspections—specifically looking for the usual isolation killers: back-to-back electrical boxes, unsealed penetrations, and ductwork touching framing. We caught a critical issue in Studio B: a conduit sleeve was hard-coupled between studs and the ceiling grid, effectively bypassing the isolation clips. The fix took two hours then; it would have taken days after drywall.

Parallel to construction, we built the core racks offsite. The rack architecture was split into:

Week 11–13: Integration, tuning, and commissioning

Once rooms were sealed and HVAC balanced, we did noise checks. Studio A landed at NC-19 during worst-case HVAC and bakery operation—close enough that mic self-noise became the limiting factor. Studio B measured NC-21.

We then tuned the rooms for speech. Rather than chasing a “dead booth” sound, we targeted controlled decay with minimal flutter and strong low-mid management:

Finally, we commissioned the system with day-in-the-life tests: a full show with a remote guest, playout, live reads, and multitrack recording, while forcing a network switch reboot to verify redundancy behavior.

5. Technical decisions and trade-offs made

Console and AoIP ecosystem

HCPM selected a Lawo crystal surface with an AoIP engine, paired with Dante/AES67-compatible stageboxes. The key trade-off was cost versus operational speed. A less expensive analog console would have required more outboard routing, more patching, and less recall—fine for a single-studio facility, but risky with rotating staff and daily format changes.

We used two managed switches (primary/secondary networks) and kept non-audio traffic off the AoIP VLAN. A single converged network would have reduced hardware, but it increases troubleshooting time and makes broadcast reliability dependent on office IT changes.

Microphone strategy: consistent tone and rejection

For host mics, we deployed Shure SM7B on low-profile boom arms in Studio A and Electro-Voice RE20 in Studio B where talent tended to move more. The SM7B choice was deliberate for recording: smoother top end for close speech and less harshness when edited aggressively for podcast distribution. The RE20’s variable-D helped when hosts drifted off-axis during live segments.

We paired both with inline gain stages (Cloudlifter-type) where needed, but we kept the actual mic preamps in the console I/O to avoid adding troubleshooting points. The trade-off was slightly higher budget for quality networked I/O with adequate clean gain.

Monitoring and latency

Talent monitoring was designed around “no surprises.” We provided closed-back headphones (Sony MDR-7506) plus small nearfields (Genelec 8030C) for producers. In Studio A, we added a dedicated low-latency cue bus for talent, with sidetone control. Remote guest return was handled through the console DSP so we could keep round-trip latency perceptually stable even when switching between VoIP and dedicated codecs.

Recording architecture: independent and automatic

The facility’s most consequential decision was separating air chain from record chain. Every mic fed:

Multitrack recording ran on Reaper with a locked template and auto-record scripts triggered by GPIO from the on-air “start” state. Engineers can still manually override, but the default behavior is that the studio records whenever it is live. The trade-off was spending time on scripting and testing, but it eliminated human error in daily operation.

6. Results and outcomes with specific details

The studios went live at the end of week 14, with a soft-launch the prior Friday. In the first 60 days:

Operationally, the snapshot system became the backbone: “Daily Talk,” “Interview + Remote,” “Roundtable,” and “Pledge” presets set routing, mix-minus, headphone levels, and bus processing. Producers stopped “building” shows from scratch and started selecting verified states.

7. Lessons learned and what could be done differently

Two lessons were reinforced the hard way.

First, HVAC coordination must start before walls are framed. We had to revise one return path because the initial duct route conflicted with lighting truss supports for the video grid. The fix was minor but consumed three days and added cost. Next time, we would require a single coordination meeting with mechanical, electrical, lighting, and acoustic scopes on the same reflected ceiling plan before ordering duct silencers and lighting fixtures.

Second, glass placement needs acoustic modeling, not aesthetics-first decisions. The client originally wanted floor-to-ceiling glass on one wall of Studio B. We demonstrated, with simple ray tracing and measurements from comparable builds, that the resulting early reflections would make lav/headworn mic work brittle and force heavier gating. We compromised on a smaller window with angled placement and added absorption opposite the glass. The room sounds better for speech and looks intentional on camera.

If we could change one thing, we’d allocate more time for operator training with failure scenarios: what happens when a remote codec drops, how to swap to VoIP, and how to keep recording uninterrupted. We did training, but the highest value came from running “things go wrong” drills, and we should have scheduled more of them.

8. Takeaways applicable to other projects

The HCPM build succeeded because the team treated the studios as recording rooms with broadcast responsibilities, not the other way around. The payoff was measurable: quieter rooms, faster daily operation, and multitrack content that holds up in post and republishing—exactly what modern stations need when every live segment is also tomorrow’s podcast.